BioShock 4 Is 'Going to Come Out,' Take-Two CEO Strauss Zelnick Promises: 'That I Can Say Hand on Heart, Without Question'
10 Articles
10 Articles
News from HD Technology. Visit www.hd-tecnologia.com for the latest news. Since Irrational Games launched BioShock Infinite and closed shortly afterwards, Take-Two Interactive has tried to keep the franchise alive by working with other studios. However, the path has not been easy, recent reports spoke of restarts in the project and even a possible cancellation. Faced with this wave of rumors, CEO Strauss Zelnick assured that the game will be lau…
The BioShock series, known for its profound narratives and immersive environments, is facing a new challenge. Since the release of BioShock Infinite in 2013, fans are eagerly awaiting the next part of the series. However, the development of BioShock 4 seems to be suspended after reports of a failed internal review took place. Despite these setbacks, there is now a glimmer of hope for the community. Optimism at Take-Two What does Take-Two CEO say…
Ok is not ok, good is bad, great is the new great and BioShock 4 is coming out, as Take-Two boss stops short of claiming that up is down
Take-Two CEO Strauss Zelnick has reaffirmed 2K Games' assertion that the reportedly troubled BioShock 4, currently in the works at Cloud Chamber, will make it to release. The reassurance follows a report from Bloomberg earlier this week which reported that the game had failed a recent internal progress check, with the story specifically being tapped as an aspect that needs reworking, and some of the devs working on it have been reassigned to non…
According to the latest news, fans fear the possible attitude of Bioshock 4. Now Take-Two comes to the floor.
Bioshock 4 won't be cancelled despite failed review, says Take-Two boss
Six years have passed since the yet-untitled BioShock sequel was announced, so the news that the in-progress game had failed an internal review by executives was cause for alarm. Development leads shuffled around —Game director Kelley Gilmore and creative director Hogarth de la Plante were bumped from their roles as a result— and the Cloud Chamber team was reportedly told that the studio needed to be “more agile and efficient”. With recent stori…
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