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Under Pressure, Big Walk Developer House House Apologises for Using Generative AI "Sparingly" While Making Its Hit 2026 Game

House House said large language models helped debug code and accounted for well under 0.1% of Big Walk’s code, after IGF jurors raised concerns.

  • Australian developer House House updated its FAQ to confirm that Large Language Models were used "sparingly" during Big Walk's development to help resolve difficult technical challenges and bugs.
  • The revelation follows a statement by 19 Independent Games Festival jurors who pledged to abstain from voting for any game using generative AI after observing "a significant increase" in such entries.
  • House House estimated that well under 0.1% of Big Walk code involved LLMs, explaining they did not disclose this on Steam as the platform "does not request disclosure of code or chatbot usage."
  • Admitting Big Walk was developed without an internal AI policy—which it considers a "failure"—House House apologized and committed to developing a more comprehensive policy for future projects.
  • Jurors decided to take a public stand after AI usage "set off some fairly intense discussion and disagreement across the judge and jury pools," reflecting broader concerns about normalizing generative tools.
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aftermath.site broke the news on Tuesday, November 10, 2026.
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