There is a fitting symmetry in 1666: Amsterdam. Its antagonists, the Originals, are ancient beings who survive by hiding in plain sight among ordinary people, waiting for their moment to stir. The game has lived much the same way. Patrice Désilets, the creative director behind the original Assassin's Creed, carried the idea through a studio collapse, a dismissal, a lawsuit and an entire other game before it finally surfaced as something people c…
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