Zelda: Ocarina of Time Remake Reportedly Uses AMD FSR 1.0 Instead of DLSS on Switch 2
7 Articles
7 Articles
Zelda Ocarina of Time Remake Gets Disappointing Update Before Launch
New Zelda Ocarina of Time Remake graphics details have surfaced before launch, and some fans are disappointed. According to the official game listing, the Zelda Remake will not be using DLSS for upscaling. Zelda Ocarina of Time Remake Uses FSR Instead of DLSS When the Nintendo Switch 2 launched in 2025, one of its most […]
Zelda: Ocarina of Time Switch 2 uses AMD FSR 1.0 and SMAA for upscaling and anti-aliasing
The Legend of Zelda: Ocarina of Time remake on the Nintendo Switch 2 will use AMD FSR 1.0 and SMAA for it’s upscaling and anti-aliasing features. FSR 1.0 is an older technology and Nintendo seems to like to use it for its first-party titles along with SMAA. It is not clear why Nintendo doesn’t use… Read More »Zelda: Ocarina of Time Switch 2 uses AMD FSR 1.0 and SMAA for upscaling and anti-aliasing Source
Zelda's remake: Ocarina of Time, expected this Thursday, November 5th on Switch 2, would use AMD's FSR 1.0, a 2021 technique, instead of Nvidia's DLSS.
Shortly before the release of The Legend of Zelda: Ocarina of Time for Switch 2, a video from the software menu provides hints on the graphics technology. An entry should be particularly noticeable.
It seems that there are new features to the technical section of the remake of The Legend of Zelda: Ocarina of Time for Nintendo Switch 2. After knowing its official prices as well as its download size, we have now been able to learn an interesting report. It comes from SuperMetalDave64 and includes these details: It is not confirmed that Nintendo has used DLSS in The Legend of [...]
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