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Zelda: Ocarina of Time Remake Reportedly Uses AMD FSR 1.0 Instead of DLSS on Switch 2

Summary by TwistedVoxel
The Legend of Zelda: Ocarina of Time remake reportedly uses AMD FSR 1.0 for upscaling and SMAA for anti-aliasing on Nintendo Switch 2, rather than

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Zelda's remake: Ocarina of Time, expected this Thursday, November 5th on Switch 2, would use AMD's FSR 1.0, a 2021 technique, instead of Nvidia's DLSS.

Shortly before the release of The Legend of Zelda: Ocarina of Time for Switch 2, a video from the software menu provides hints on the graphics technology. An entry should be particularly noticeable.

It seems that there are new features to the technical section of the remake of The Legend of Zelda: Ocarina of Time for Nintendo Switch 2. After knowing its official prices as well as its download size, we have now been able to learn an interesting report. It comes from SuperMetalDave64 and includes these details: It is not confirmed that Nintendo has used DLSS in The Legend of [...]

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TwistedVoxel broke the news on Monday, November 2, 2026.
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