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WoW Forever Dev Says Keeping Friction and Inconvenience Is the Point, Not Retail

Summary by indiekings.com
By Indie Kings | September 26, 2026 Updated September 26, 2026: World Builder Matthew Armstrong has said World of Warcraft: Forever was not built "for retail players," and that keeping friction and inconvenience in the game is a deliberate design position rather than nostalgia. Armstrong describes a year spent relearning how to make content the way it was built 20-plus years ago, when a simpler approach was available and would have taken less ti…
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indiekings.com broke the news on Saturday, September 26, 2026.
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