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World of Warcraft Forever's Launch Was Running on Over 200,000 Gigabytes of RAM

Blizzard said the launch used 3,924 virtual machines and 70,480 CPU cores as players reported a smoother debut with only minor queueing and bugs.

  • World of Warcraft Forever launched yesterday, surprising players with a remarkably smooth experience devoid of the long queues and outages that historically plagued previous expansions.
  • Massive infrastructure supported the release, utilizing 3,924 virtual machines, 251,136 GB of memory, and 70,480 CPU cores to replace discrete servers used for 22 years.
  • Blizzard Executive Producer and Vice President for World of Warcraft Holly Longdale credited the team's contingency planning, saying the launch was "crazier than the insanity we imagined" but the team "built plans and contingencies."
  • WoW Forever designer Josh Greenfield posted that "we are aware some zones feel more empty than they should," with developers tweaking numbers to address population density issues.
  • This stable rollout positions the new server structure as a potential blueprint for future titles, marking a departure from typical expansion launches that plagued previous versions.
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Gamespot broke the news in San Francisco, United States on Thursday, November 5, 2026.
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