My Main Challenge with To a T Was Trying to Work Out What To a T Actually Is
4 Articles
4 Articles
My main challenge with To a T was trying to work out what To a T actually is
Over the five or six hours it takes to play To a T, I’ve had a series of revelations that in turn built to one giant revelation: I have had the wrong idea about pretty much everything here. As a result, I’ve never played a game where I spent so much of the time simply trying to work out what it’s doing. What’s the intent, To a T? What do you want to be? It turns out I wouldn’t truly understand any of this until the final credits had rolled. In f…
To a T Acccessibility Review
To a T, the latest game from Katamari Damacy series creator Keita Takahashi, is a truly beautiful and uniquely baffling experience, that days after completion I am still struggling to land on solid feelings about. I think I largely really like it, there’s just a few things that complicate that. At times it lands incredibly well as an allegorical tale about living with disability, other times it feels like it reinforces negative stereotypes about…
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