The Outer Worlds 2: The First Preview – IGN First
- Obsidian revealed that The Outer Worlds 2, a first-person action-RPG, is planned for release in 2025 across Xbox Series X|S, PC, and PS5 platforms.
- The sequel evolves from the 2019 original by removing level scaling, introducing tiered enemies, and emphasizing deliberate encounter design with denser exploration rewards.
- Obsidian redesigned progression by replacing attributes with 12 impactful skills and around 90 perks aimed at favoring specialized playstyles throughout gameplay.
- The narrative centers on an Earth Directorate agent investigating devastating rifts amid a factional war between the religious Protectorate and a corporate power in the Arcadia system.
- The Outer Worlds 2 promises deeper player choice impact, improved combat inspired by top FPS titles, and a reactive world that shapes a unique story for each player.
11 Articles
11 Articles
The Outer Worlds 2: The First Preview – IGN First
I remember vividly when I first caught wind of The Outer Worlds back in 2018 – my managing editor at the time talked about his preview of what developer Obsidian was working on; an original first-person RPG with the makings of a Fallout game. As someone who still won’t shut up about Fallout: New Vegas to this day, that was music to my ears. It turned out to be one of my favorite games of 2019, but instead of expecting it to be the next coming of…
Everything We Know About The Outer Worlds 2
Obsidian’s upcoming sequel to its sci-fi franchise is looking to be a more lighthearted adventure. Multiple trailers for the game have been released, but there is more information than just that. Let us take a look at what we know about Outer Worlds 2. Also, read – Borderlands 4 Release Date Pushed Back The Outer Worlds 2 The current release window for The game is 2025. The Outer Worlds 2 will be the primary topic of a Direct after the presentat…
The Outer Worlds 2 Looks to Destiny, Call of Duty for Big Combat Improvements
Fun in the gun.The Outer Worlds 2 is promising a much more fleshed-out combat experience, according to senior combat designer Rob Donovan and lead systems designer Kyle Koenig.In a new interview with IGN, the duo highlight some pretty significant improvements that should make the spacefaring sequel play a lot better than its predecessor — and it's mostly down to enhancements on the movement and shooting sides of the action.Read the full article …
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