The debut game from Rebel Wolves, a Polish studio featuring a few prominent ‘Witcher’ veterans, combines elements of ‘The Witcher’, ‘Kingdom Come: Deliverance’, and vampire fiction into something that feels both familiar and idiosyncratic. During our studio visit in Warsaw, alongside a truckload of ambition, one idea in particular stood out: time as a gameplay-determining mechanism.
The debut game from Rebel Wolves, a Polish studio featuring a few prominent ‘Witcher’ veterans, combines elements of ‘The Witcher’, ‘Kingdom Come: Deliverance’, and vampire fiction into something that feels both familiar and idiosyncratic. During our studio visit in Warsaw, alongside a truckload of ambition, one idea in particular stood out: time as a gameplay-determining mechanism.