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God of War Ragnarök Producer to the Industry: Don’t Just Chase Mega-AAA — Astro Bot and Split Fiction-Style Risks Can Bring Back the Fun!

Summary by theGeek.games
A producer of God of War Ragnarök says the games industry should take more cues from titles like Astro Bot and Split Fiction. The message to major publishers: take risks on smaller, more creative projects without abandoning AAA. A Ragnarök producer offers pointed advice to the business.   Launching a AAA game today is a high-risk undertaking. Thanks to ballooning budgets and lengthy development timelines, the current landscape pushes developers …
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NewsGaming.net AAA studios should also develop smaller games, according to an ex-manager at Santa Monica Studios (God of War) We notice this especially at PlayStation Studios: developing an AAA game takes more and more time. And money. For a sometimes very uncertain investment in a post-Covid industry so uncertain. But in order not to lock up in an ever more expensive project scheme, AAA studios probably have to change, and Meghan Morgan Junario…

Large studios traditionally focus on large-scale, expensive projects with long development cycles. However, Megan Morgan Junio, former Director of Product Development at Santa Monica Studio, believes this approach requires reconsideration. In an interview, she emphasized that large teams should invest resources in smaller projects for the sake of sustainability, creative diversity, and flexibility. Focusing exclusively on blockbusters yields sig…

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Recently the producer of God of War: Ragnarök spoke about the situation of the video game industry.

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pcgames.de broke the news in on Sunday, October 19, 2025.
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