PS5 Exclusive Saros Gets Off to 'Lukewarm' Start With Around 300,000 Copies Sold, According to Analyst Data
- Alinea Analytics estimates Sony's PlayStation 5 exclusive Saros sold just over 300,000 copies in its first two weeks, generating $22 million in revenue.
- Despite the PlayStation install base reaching nearly 100 million over five years, Saros failed to reach the top 10 download charts last month, differing significantly from previous exclusive launches.
- By this point in Ghost of Tsushima's lifecycle, Sony confirmed 5 million sales. Although Saros offers a more polished experience than Returnal, the company has not released official player numbers over two months out.
- Housemarque aimed to make Saros more approachable with conventional story beats and permanent upgrades to help players navigate the difficulty ramp-up, hoping to attract a wider audience.
- Despite Saros having double the completion rate of Returnal among top players, its flat sales mirror the well-documented uphill struggle facing Bungie's Marathon, creating uncertainty for similar titles.
22 Articles
22 Articles
PS5 Exclusive Saros Gets Off to 'Lukewarm' Start With Around 300,000 Copies Sold, According to Analyst Data
PlayStation 5 exclusive Saros has sold around 300,000 copies in its opening fortnight, generating over $22 million in revenue, according to analyst data.Analytics firm Alinea Analytics called the debut "slow but interesting," albeit tagging it as a "niche game" that's currently only playable on Sony's console. It's selling "a little slower" than Sony-owned studio Housemarque's previous game, Returnal, Alinea Analytics added.Analyst Rhys Elliott …
Saros Crosses 300K Sales on PS5, but Is Off to a Slower Start Than Returnal
Saros has officially crossed 300,000 copies sold in its first two weeks on PlayStation 5, generating an estimated $22 million in revenue, but the numbers suggest Sony’s latest first-party exclusive is off to a slower start than many expected.Developed by Housemarque as a spiritual successor to Returnal, Saros launched on April 30, 2026, with early access beginning two days before release. According to estimates from analytics firm Alinea Analyti…
We offered you, just a few days ago, the test of the last exclusive of the PlayStation studios, Saros. A game developed by Housemarque that takes up, in the main, the concept of its older, Returnal, while refining the formula and making it a little more accessible to the greatest number. A desire to please and open that we found relevant, but which, visibly, does not necessarily convince. According to a Norwegian company analyzed, Alinea Analyti…
According to a market analysis, Saros has so far made a rather cautious start. However, many buyers still spend a lot of time with the PS5-exclusive roguelike.
Saros Estimated To Have Sold 300,000 Units in 2 Weeks With High Daily Active Players
When Saros launched in late April, it was very positively received, with both reviewers and players raving about the game's combat, movement, replayability, and engaging meta progression mechanics. Despite the strong showing in reviews, however, it seems as though the roguelike hasn't sold quite the numbers that Sony and Housemarque might have expected. Estimates by Alinea Analytics put sales figures for Saros at around 300,000 units and $22 mil…
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