Mother Assault and 'Gambling Circle'... 1,700 Youths Voluntarily Report Cyber Gambling
5 Articles
5 Articles
It was revealed that over 1,700 adolescents voluntarily reported their gambling activities during the three-month special voluntary reporting period for youth cyber gambling operated by the government. In this process, serious secondary crimes were uncovered, such as the formation of "gambling circles" that committed theft and fraud, or assaulted their mothers to raise gambling funds.
1,777 people participated in the youth cyber gambling voluntary reporting period operated jointly by the government and the National Police Agency. The police activated a comprehensive response system to prevent youth gambling addiction and block secondary crimes, including providing treatment support by linking school liaison officers with specialized agencies and shutting down 464 illegal gambling sites.
(Seoul = Yonhap News) Reporter Han Ji-eun = As a result of the government receiving voluntary reports on youth cyber gambling, over 1,700 students confessed to being addicted to gambling over the past three months...
With the first-ever nationwide voluntary reporting period for youth cyber gambling underway, it was revealed that over 1,700 youths reported their gambling activities during the three-month period. The average age was 15.5, and a case was confirmed in which a high school student spent nearly 200 million won on gambling. The National Police Agency announced on the 7th that a total of 1,777 reports were received as a result of operating the "Yout…
1,777 Youths Voluntarily Report Cyber Gambling… 200 Million Won Bet and Mother Assault Also Involved
As a result of the government's voluntary reporting program for youth cyber gambling, it was found that over 1,700 youths reported their activities over a period of approximately three months. A case was also confirmed in which 200 million won was spent on gambling over two years. The National Police Agency announced on the 7th that a total of 1,777 individuals reported their activities during the voluntary reporting period for youth cyber gambl…
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