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Making Fallout, Bethesda Game Studios Realized "Being Realistic Sometimes Isn't Fun" in Games, Dev Says

Summary
"And we realized it was just too sprawling. It was too big"
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In the development of Fallout 3 about 20 years ago, Bethesda faced a challenge that affects many open world games: How much realism can a game tolerate before slowing down the fun of playing? This question becomes particularly relevant when game worlds are based on real locations. The balance between credible representation and a design that keeps exploration exciting and varied is crucial. According to designer and author Emil Pagliarulo, the a…

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gamesradar broke the news in on Sunday, February 15, 2026.
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