Making Fallout, Bethesda Game Studios Realized "Being Realistic Sometimes Isn't Fun" in Games, Dev Says
4 Articles
4 Articles
"Being realistic sometimes isn't fun" What Bethesda learned from making Fallout 3's Metro underground "too sprawling"
Fallout Season 2 and the imminent arrival of Fallout 4's Switch 2 port have led to a plethora of news on the past, present, and future of the franchise. Of course, that includes plenty of new insights on the development of the more distant games, such as Fallout 3.
In the development of Fallout 3 about 20 years ago, Bethesda faced a challenge that affects many open world games: How much realism can a game tolerate before slowing down the fun of playing? This question becomes particularly relevant when game worlds are based on real locations. The balance between credible representation and a design that keeps exploration exciting and varied is crucial. According to designer and author Emil Pagliarulo, the a…
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