Star Wars Games Do Not All Need To Be AAA Anymore, According To Lucasfilm Games
Lucasfilm Games is seeking more AA and indie Star Wars projects after smaller studios delivered recent hits, while several big-budget titles remain in development.
8 Articles
8 Articles
We've had two great Star Wars games this year, probably because Lucasfilm Games says it's now "more flexible" about who it takes pitches from
This year has seen two highly-rated and beloved Star Wars games in the XCOM-like Zero Company, and the Burnout-like Galactic Racer. And both were made by independent studios rather than much bigger companies, which have typically taken on Star Wars games in recent years, such as Ubisoft with Star Wars Outlaws and EA with Star Wars Battlefront.
New ‘more flexible’ Star Wars games to be released after Galactic Racer success
Lucasfilm Games sounds pleased with how its latest Star Wars games are panning out, which means it’ll continue chasing partnerships with smaller studios and not just the bigger names.
Lucasfilm Games offers further surprising collaborations with independent developers. Galactic Racer and Zero Company show the desired variety of genres, but the vice president did not mention concrete new projects.
Douglas Reilly stresses that experienced development teams and creative visions are more important than market-leading partners for upcoming titles.
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