Konami deliberately kept its multiple Silent Hill games secret from each studio, to avoid ideas crossing over
6 Articles
6 Articles
Konami deliberately restricted the exchange of information between teams working on various Silent Hill games. Thus, the developers did not influence each other and maintained their creative independence. John McKellan, founder of Screen Burn, and game director Silent Hill Townfall, spoke at MCM London Comic Con. McKellan said that his team knew little about anything... The post Konami was manipulative: the company deliberately restricted the ex…
Konami has brought Silent Hill back to life with new titles. In doing so, the Japanese company has deliberately left various development studios that have developed other Silent Hill games in the dark. In some cases, the teams only learned about the other projects through the official announcements. Behind it is supposed to be a conscious decision, in order not to be able to influence each other in the development. more
Silent Hill Devs Were “Kept in the Dark” To Not Influence Each Other
The studios for both Silent Hill f and Townfall were intentionally not told what the other was doing. That’s according to the recent MCM London Comic Con panel, as noted by VGC. During the panel, Townfall director and Screen Burn co-founder, Jon McKellan, said both teams were kept “in the dark” to prevent ideas crossing over. Producer […]
In order that the studios in charge of Silent Hill do not “borrow” ideas from their games, Konami dictates an absolute secrecy in each project.
Konami has deliberately committed various development studios to the development of the latest and upcoming Silent Hill parts. This circumstance could have a reason above all: diversity. In terms of both history and optics, Konami relies on variety. After the franchise was very unobtrusive for quite a while, a new strategy had to be developed to achieve [...]
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