Breath of the Wild was a seismic shift in open world design whose mark left a lot of open world games that took cues from it. We suddenly had a lot of games with paragliders and climbing, with Genshin Impact and Horizon Forbidden West sticking out in my mind as examples. Elden Ring, meanwhile, had neither of them but was similar to BotW in that it ditched markers and waypoints in favour of guiding the player’s curiosity with strong visual langua…
This story is only covered by news sources that have yet to be evaluated by the independent media monitoring agencies we use to assess the quality and reliability of news outlets on our platform. Learn more here.