High-Speed Authenticity Ensures Star Wars Galactic Racer Is on Track to Impress
Fuse Games says the campaign uses a roguelike League with consequential decisions and vehicle parts in the trillions.
- On October 6, 2026, Fuse Games will launch Star Wars: Galactic Racer on PlayStation 5, Xbox Series X/S, and PC at $60, positioning the arcade racer as a spiritual successor to Star Wars Episode I: Racer.
- Founded by former Criterion developers behind Burnout and Need for Speed, Fuse Games brings established arcade racing expertise; co-founder and CEO Matt Webster told TechRadar that modern racers "can't make one really in the same way as you did all those years ago" due to evolved genres.
- Creative Director Kieran Crimmins revealed vehicle combinations "in the trillions" across three main types—Landspeeder, Speeder bike, and Skim speeder—plus podracers, with over 300 customization parts and up to 12 racers competing simultaneously on speeders or 8 for podracing.
- During a roughly 60-minute hands-on session at Summer Game Fest this month, players experienced Burnout-style takedowns and speed comparable to F-Zero GX and Wipeout, though determining roguelite depth from limited playtime remains challenging.
- The runs-based campaign employs a Slay the Spire-like map where Director Kieran Crimmins emphasized "consequence" as key, ensuring "every decision to matter, every upgrade to matter, every vehicle to matter, and every race to matter." Online multiplayer for 12 players adds replayability potential.
19 Articles
19 Articles
Star Wars: Galactic Racer Fuses Episode 1: Racer and Burnout Into a Compelling Roguelite Racing Game
Not only were my fears of the roguelite loop unfounded, but the Burnout roots baked into developer Fuse Games’s DNA was joyously evident in every moment I spent on the track with Star Wars: Galactic Racer. And the times I wasn’t going hundreds of miles per hour when I was on foot did a great job of further Star Wars-ifying my experience. I’m incredibly optimistic about what I’ve seen from this long overdue spiritual successor to Episode 1: Pod R…
Star Wars: Galactic Racer creative director says game will have 'consequential decision-making' with a 'runs-based structure inside the campaign' — 'We want every decision to matter'
Fuse Games CEO Matt Webster confirms Star Wars: Galactic Racer has a runs-based structure in the campaignWebster says "consequential decision-making" is built within the campaignCreative Director Kieran Crimmins says that when the team prototyped the system, "it felt right" for Galactic RacerStar Wars: Galactic Racer will feature a runs-based structure within the campaign, which Fuse Games has said will involve "consequential decision-making."Th…
Star Wars Galactic Racer Turns Podracing into a High Stakes Season of Choices and Crashes
Recent hands-on sessions with Star Wars Galactic Racer let players experience the return of podracing in a way that feels both familiar and new. Fuse Games built the title around a campaign that unfolds as a full season of races across different planets. Players step into the role of Shade, a helmeted pilot working the [...]
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