Skip to main content
See every side of every news story
Published loading...Updated

"There's Not an Enormous Amount of User Cases for AI in Games I'm Really Excited About," Says Former Rockstar Performance Director

Summary by gamereactor.eu
Like many game developers and people working in the industry, former Rockstar performance director Gethin Aldous doesn't see too many ways in which AI can revolutionise games. However, as someone who knows the cost of a motion capture studio, and the importance of making cutscenes compelling for players, he believes there is a use case that could be beneficial for developers in the future. "I've seen some really great examples of AI being able t…
DisclaimerThis story is only covered by news sources that have yet to be evaluated by the independent media monitoring agencies we use to assess the quality and reliability of news outlets on our platform. Learn more here.

2 Articles

Like many game developers and people who work in the industry, Gethin Aldous, former Rockstar Performance Director, doesn't see too many ways AI can revolutionize games. However, as someone who knows the cost of a motion capture studio and the importance of making scenes attractive to players, he believes there is a case of use that could be beneficial for developers in the future. "I've seen some really fantastic examples of AI capable of creat…

Think freely.Subscribe and get full access to Ground NewsSubscriptions start at $9.99/yearSubscribe

Bias Distribution

  • There is no tracked Bias information for the sources covering this story.

Factuality Info Icon

To view factuality data please Upgrade to Premium

Ownership

Info Icon

To view ownership data please Upgrade to Vantage

gamereactor.es broke the news on Wednesday, June 3, 2026.
Too Big Arrow Icon
Sources are mostly out of (0)
News
Feed Dots Icon
For You
Search Icon
Search
Blindspot LogoBlindspotLocal