"There's Not an Enormous Amount of User Cases for AI in Games I'm Really Excited About," Says Former Rockstar Performance Director
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"There's not an enormous amount of user cases for AI in games I'm really excited about," says former Rockstar performance director
Like many game developers and people working in the industry, former Rockstar performance director Gethin Aldous doesn't see too many ways in which AI can revolutionise games. However, as someone who knows the cost of a motion capture studio, and the importance of making cutscenes compelling for players, he believes there is a use case that could be beneficial for developers in the future. "I've seen some really great examples of AI being able t…
Like many game developers and people who work in the industry, Gethin Aldous, former Rockstar Performance Director, doesn't see too many ways AI can revolutionize games. However, as someone who knows the cost of a motion capture studio and the importance of making scenes attractive to players, he believes there is a case of use that could be beneficial for developers in the future. "I've seen some really fantastic examples of AI capable of creat…
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