'This Is What It Takes to Make Games at Our Level' — Former Naughty Dog Dev Recalls Crunch Culture for Games Like The Last of Us and Uncharted
Benson Russell says the studio treats internal deadlines like external ones, and workers logged 12-to-14-hour days and seven-day weeks on Intergalactic.
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10 Articles
'This Is What It Takes to Make Games at Our Level' — Former Naughty Dog Dev Recalls Crunch Culture for Games Like The Last of Us and Uncharted
Former Naughty Dog designer Benson Russell has explained how the developer eventually began to believe workplace crunch was necessary to make games like The Last of Us at its "level."Russell left the Sony studio in 2015 after eight years of working on games like The Last of Us and Uncharted, and now, he’s opened up about his experiences in an interview with Kiwi Talkz. One talking point to have emerged from the conversation revolved around the c…
For years, Naughty Dog has stood for cinematic prestige productions, top technical quality and an enormous degree of detail. At the same time, a term that has long since become an attraction in the industry: Crunch. Now, a statement from a former developer ensures that the discussion flares up again because it suggests that after The Last of Us, the studio has come to a particularly hard conclusion. Former senior game designer Besnon Russell rep…
Naughty Dog is probably the best example of a company with crunch culture. Long working hours are already considered "normal" in certain development phases there, so this studio is one of the most well-known and controversial cases in the industry. According to new statements of a former developer, these insights show how things are going in internal development, where the anchored problems are and why so little has been done about them so far. …
In recent years, the video game industry has gradually moved away from the so-called crunch model, which involves an enormous amount of overtime for very long periods of time to meet the deadlines for delivering the games. Many developers have stated that this has affected both their health and relationships, as well as negatively affecting them in other aspects. One study that has received a lot of pressure for this is Naughty Dog, who has been…
Former Uncharted designer says crunch at Naughty Dog just got worse
In recent years, the gaming industry has gradually moved away from the so-called crunch model, which involves an enormous amount of overtime over very long periods to meet game deadlines. Many developers have testified that this has harmed both their health and their relationships, as well as negatively impacted them in other ways. One studio that has taken a lot of heat for this is Naughty Dog, which has been notorious for its crunch. Although…
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