Control Resonant First-Look Preview – This Is No Soulslike. It’s Faster
Control Resonant features fast-paced melee combat with buildcrafting and exploration in a twisted Manhattan, targeting a 2026 release, Remedy said.
- This year, Remedy Entertainment previewed Control Resonant featuring protagonist Dylan Faden, voiced by Sean Durrie, as an action-RPG with progression tied to choices and a 2026 release window for PlayStation 5, Windows PC, and Xbox Series X.
- Remedy retooled the sequel to welcome a broader audience by shifting from The Oldest House to a zone-based, twisted Manhattan, creative director Mikael Kasurinen said.
- Wielding the Aberrant, the protagonist uses a transforming melee weapon with primary, secondary, and combo forms, while customization rests on three pillars inside The Gap.
- As a result of engine work, Remedy tuned its Northlight engine to support more enemies and aim for 60fps during faster-paced Resonant combat.
- Designed for replayability, Remedy says players cannot unlock all Resonant rewards, talents, and weapon customizations in one run, encouraging new‑game‑plus and specialization.
26 Articles
26 Articles
Control Resonant gameplay designer says 'this not a soulslike' but an 'action-driven' sequel that leans heavily on melee and supernatural abilities — 'The player is very much in charge'
Remedy Entertainment has confirmed that Control Resonant will lean into melee action compared to the first game, but that it's "not a soulslike".
Control Resonant sounds so cool even Control haters might like it
When Remedy Entertainment revealed its sequel to Control, the studio emphasized that Control Resonant was an action-RPG with a rich progression system, a slight change in genre from the previous game. In practice, Control Resonant looks quite different from its predecessor, feeling more like a character-action game like Devil May Cry mixed with the open-world city-stomping of Infamous and gravity-bending movement of Gravity Rush.
Control Resonant First-Look Preview – This Is No Soulslike. It’s Faster
The reveal trailer for Control Resonant, the sequel to IGN’s 2019 Game of the Year, made a few things clear right off the bat. First, we wouldn’t be playing as Jesse Faden anymore, but rather her brother, Dylan. Second, we’d no longer be confined to the Brutalist architecture of The Oldest House. Instead, we’d be trying to navigate our way through a Manhattan that had literally folded up on itself, Inception-style, as a result of The Hiss gettin…
Two genres and seven years on, Remedy attempt to define what a Control game even is in the lead-up to Resonant
What is a Control game? It's a fairly reasonable question to ask, as the only follow-up there's been to the original 2019 game in the intervening years (apart from some DLC) was FBC: Firebreak, a live service FPS spin-off that… well, you know. And then last year Remedy revealed what was long dubbed to be Control 2 is actually Control Resonant, and that we won't be playing as Jesse this time around, oh and also, it's a Devil May Cry-esque action …
The most important message first: Jesse Faden is not a playable character in Control Resonant. Thomas Puha, Communications Director at Remedy, cleared up this misunderstanding in the recent preview. Although Jesse was seen in the announcement trailer and will play a "significant role" in the plot, this alone is Dylan's story. Remedy does not want to mislead the players: anyone who has hoped for a continuation of the Levitation Caprioles with Jes…
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