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Why Control Resonant Developer Remedy Avoided Using Yellow Paint to Guide Players
Mikael Kasurinen said Remedy uses lighting and in-world props to guide players, keeping navigation subtle so choices feel more meaningful.
Remedy's Control Resonant eschews traditional "yellow paint" navigation markers, instead using environmental cues to guide players. Director Mikael Kasurinen confirmed this "conscious decision" during a recent Dropping Frames podcast appearance.
Kasurinen explained that Remedy wants players to feel autonomous rather than following instructions. "It's so important that the players feel like they're the ones figuring it out," Kasurinen said.
While Marvel's Wolverine faced criticism for its "fart gas" navigation system, Control Resonant prioritizes subtle environmental guidance. Developers use lighting and props instead of conspicuous markers, avoiding the hand-holding common in other titles.
Critics responded positively, with IGN's Control Resonant review returning an 8/10. Invoke Studios General Manager Dominic Guay echoed the philosophy, noting developers want players to "figure things out" based on their actions.
Kasurinen believes this approach helps Control Resonant "stand the test of time," as players return to explore and question their choices rather than follow a predetermined route. The strategy prioritizes long-term engagement over immediate clarity.