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COCOS 4 Is Here, Fully Open Source
COCOS 4 engine is now under MIT License without commercial restrictions, fostering AI-native, cross-platform development and attracting a global community of over 1.7 million developers.
- SUD announced it fully open-sourced COCOS 4 after acquiring COCOS, publishing the engine and CLI on GitHub under the MIT License with commercial clauses removed.
- Aimed at adoption and AI-native evolution, SUD explained the move attracts game and AI developers worldwide and ties long-term success to developer success without direct commercialization targets.
- The release separates the editor and engine, converting core editor functions to Headless Mode accessible via COCOS CLI, while feature delivery favors MCPs and Agents over traditional libraries.
- With a community exceeding 1.7 million developers, SUD's platform reach to over 2,000 partners means developers can modify COCOS 4, create PinK alternatives, and contribute to the ecosystem.
- The project commits to SemVer and minimum deprecation windows, rolling out compatibility for mini-game and native platforms progressively while inviting pull requests for community iteration.
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62 Articles
Coverage Details
Total News Sources62
Leaning Left7Leaning Right6Center20Last UpdatedBias Distribution61% Center
Bias Distribution
- 61% of the sources are Center
61% Center
L 21%
C 61%
R 18%
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