Monster Hunter Wilds on Switch 2 Runs at a Stable 30FPS, but It Took Capcom a "Painstaking, Seemingly Endless Process" to Get There
Capcom rebuilt assets and shaders to target a stable 30 FPS in handheld mode while preserving the game’s original look and four-player hunts.
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4 Articles
Monster Hunter Wilds on Switch 2 runs at a stable 30FPS, but it took Capcom a "painstaking, seemingly endless process" to get there
A lot has already been said of Monster Hunter Wilds' upcoming Switch 2 port. The game, with all its free DLC updates - including new monsters - will be available 5th December, arriving with local co-op support to harken back to those old Gathering Hall days on the PSP or 3DS (if you're an old-head, like me).
The porting of Capcom's Monster Hunter Wilds to the Nintendo Switch 2 is highly anticipated, not only because of the game itself, but also in terms of technical implementation. more
Capcom Says Monster Hunter Wilds’ Switch 2 Port Required Rebuilding Assets and Shaders in a “Painstaking” Process to Preserve Its Full Experience
Capcom is taking an unusually involved approach to bringing Monster Hunter Wilds to Nintendo Switch 2. Rather than simply reducing visual settings to make the demanding action RPG run on Nintendo’s hardware, the development team has been reassessing and rebuilding parts of the game to preserve its core experience. Speaking to Kotaku, Monster Hunter Wilds producer Genki Sunano explained that the Switch 2 version was developed with the goal of del…
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