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AMD's new DGF SuperCompression will accelerate Path Tracing performance in games

Summary by TweakTown
AMD Dense Geometry Format (DGF) is a new open standard designed to compress and improve environment detail in games for ray-tracing.Continue reading at TweakTown
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AMD has released DGF SDK-1.2 and introduced a new compression level called Supercompression, which is designed to reduce geometry data in raytracing games by up to 30 percent.

We had already mentioned AMD's DGF technology, which evolves with iteration 1.2, by integrating the SuperCompression! But who are you DGF? AMD's DGF technology is designed to overcome the inherent limitations of current techniques, such as tesselation, based on compression at the heart of geometry, by composing blocks of 128 bytes, with up to 64 peaks and 64 triangles (AMD evokes short meshlets), the goal is to achieve more visual details, while…

Seven months ago, a team from AMD published a paper outlining a new 3D graphic format: the Dense Geometry Format (DGF). This technology aims to increase the level of geometric detail in 3D, beyond current rasterization methods such as tessellation, by reducing the memory footprint of geometric data...

AMD has introduced DGF SuperCompression, an extension of its Dense Geometry Format designed to further reduce the storage requirements of already compressed geometry data. The technology isn't aimed at higher shader performance or new marketing slides for graphics card boxes, but rather at a practical problem in modern real-time graphics: increasingly detailed scenes generate more and more triangles, and these triangles need to be stored, stream…

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TweakTown broke the news on Monday, May 11, 2026.
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