AMD Demo Shows Procedural Generation Slashing VRAM Use From 35 GB to Just 51 KB
6 Articles
6 Articles
AMD demo shows procedural generation slashing VRAM use from 35 GB to just 51 KB
A new research paper from AMD explains how procedurally generating certain 3D objects in real-time-rendered scenes, like trees and other vegetation, can reduce VRAM usage by orders of magnitude. The technique could benefit hardware with small memory pools or enable future games to increase perceived detail dramatically.Read Entire Article
In a significant advance for real-time rendering and in the heart of 2025, AMD and Coburg University of Applied Sciences have presented a technique that allows generating and visualizing trees and complex vegetation in games from the CPU to the GPU with a minimum fraction of memory. Internally termed by AMD as Real-Time GPU Tree Generation, it can be an interesting step to reduce the use and consumption of VRAM on graphics cards within this cont…
AMD Researchers Manage to Reduce GPU VRAM Utilization of Rendered Trees By Up To 600,000x Through a Unique "Work Graph" Technique
AMD researchers have apparently found a unique way to render the "troublesome" 3D trees, which allows the GPU to significantly improve VRAM utilization. AMD's "Work Graphs" Technique Reduces GPU VRAM Utilization Massively, Tackling The Troublesome 3D-Tree Generation With growing graphical computational demands, the industry is in dire need of innovative strategies to improve performance, instead of relying on architectural advancements. With tha…


AMD researchers reduce graphics card VRAM capacity of 3D-rendered trees from 38GB to just 52 KB with work graphs and mesh nodes — shifting CPU work to the GPU yields tremendous results
AMD researchers have developed a new 3D tree rendering technology that can reduce video memory demands
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