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AMD Demo Shows Procedural Generation Slashing VRAM Use From 35 GB to Just 51 KB

Summary by Tech Spot
A new research paper from AMD explains how procedurally generating certain 3D objects in real-time-rendered scenes, like trees and other vegetation, can reduce VRAM usage by orders of magnitude. The technique could benefit hardware with small memory pools or enable future games to increase perceived detail dramatically.Read Entire Article

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In a significant advance for real-time rendering and in the heart of 2025, AMD and Coburg University of Applied Sciences have presented a technique that allows generating and visualizing trees and complex vegetation in games from the CPU to the GPU with a minimum fraction of memory. Internally termed by AMD as Real-Time GPU Tree Generation, it can be an interesting step to reduce the use and consumption of VRAM on graphics cards within this cont…

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TweakTown broke the news in on Tuesday, June 24, 2025.
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