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» A Looking Glass Half Empty, Part 2: A Series of Unfortunate Events The Digital Antiquarian
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» A Looking Glass Half Empty, Part 2: A Series of Unfortunate Events The Digital Antiquarian
This article tells part of the story of Looking Glass Studios. Coming out of 1998, the folks at Looking Glass Studios believed they had pretty good reason to feel optimistic about their future. With Thief, they had delivered not just their first profitable original game since 1995’s Flight Unlimited but their biggest single commercial success ever. They had no fewer than four more games slated for release within the next fifteen months, a positi…
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