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Microsoft cuts 4,800 jobs, divests several game studios as company prioritizes AI
Microsoft cuts 4,800 jobs and spins off four studios, citing losses of $0.64 per dollar invested to restore profitability and simplify operations.
On Monday, July 6, 2026, Microsoft announced roughly 4,800 company-wide layoffs, with about 1,600 immediate Xbox cuts as part of a significant organizational restructuring aimed at restoring profitability by 2027.
Xbox CEO Asha Sharma described the division's business as 'unhealthy,' citing margins 3–10x lower than peers and heavy content and hardware investments that failed to generate expected growth.
The company will spin off Compulsion Games, Double Fine Productions, Ninja Theory, and Undead Labs, while flattening management layers from 14 to no more than 5 and promoting Helen Chiang as Chief Operating Officer.
France-Based Arkane Studios is entering a legally required consultation period with its Works Council to review strategic options, as the division targets 3,200 total job reductions throughout the fiscal year.
Amid record capital spending on AI infrastructure, Microsoft is shifting investment toward priority franchises like Minecraft and Elder Scrolls, aiming for long-term growth despite current hardware challenges and market pressures.