Zelda: Ocarina of Time Remake Officially Has the Studio Behind Xenoblade Chronicles on Board
Nintendo’s remake keeps the classic quest intact while adding full camera control, easier navigation and less intrusive guidance for new players.
- The Ocarina remake on the Switch blends past and present, retaining the original N64 experience while updating graphics and gameplay for contemporary audiences.
- Producers Eiji Aonuma and Hidemaro Fujibayashi led the development team, which combined veteran expertise with younger developers who provided fresh perspectives while carefully preserving the original game's core themes.
- Significant gameplay updates, including complete camera control and free jumping, were implemented alongside modernizing the Water Temple to ensure the dungeon is easier to navigate.
- While Navi remains a guide for Link in the remake, her chatter is toned down, and in-game text helps players track their progress throughout the quest.
- Fujibayashi emphasized the team avoided unnecessary novelty, stating, "I feel confident that they weren't necessarily pursuing something new for the sake of novelty when it might be unneeded and clutter the experience.
25 Articles
25 Articles
Zelda: Ocarina of Time Remake Officially Has the Studio Behind Xenoblade Chronicles on Board
On November 6, 2026, Monolith Soft, on its official X account, revealed that it contributed to The Legend of Zelda: Ocarina of Time Remake, the ground-up remake that launched on Nintendo Switch 2 the day before. The post arrives just days after Nintendo’s own Ask the Developer featured EPD Production Group No. 3, the team […] This post belongs to FandomWire and first appeared on FandomWire
Monolith Soft has also worked on other Zelda projects such as Skyward Sword and Breath of the Wild.
Nintendo doesn't want new followers to get confused.
Nintendo’s designers strove for ‘elegance’ when remaking Ocarina of Time
The Ocarina of Time remake on the Switch 2 smashes together the past and present. The game retains much of the original N64 experience while updating it with modern graphics and gameplay that make it feel contemporary. But the mingling of time periods also extends to the development team. While Ocarina's remake was led by […]
Zelda: Ocarina of Time remake removes some Mario references to not ‘interrupt the player’s experience’
When The Legend of Zelda: Ocarina of Time released on N64 back in 1998, Nintendo snuck in some references to the Mario series in the form of portraits inside Hyrule Castle. I never found them as a kid (mostly because I didn’t know they even existed), but they were hidden... The post Zelda: Ocarina of Time remake removes some Mario references to not ‘interrupt the player’s experience’ appeared first on - Nintendo Wire.
The producer of the series The Legend of Zelda Eidzi Aonuma explained in an interview why the portraits of Super Mario characters were removed from the Ocarina of Time's remakes. He said that in a more detailed version of the game they could disrupt the diving and distract the players from Hirul's research. In the original Ocarina of Time, there were several links to the Nintendo series.
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