“We Shouldn't Have Made It” - Former Lead Says Bethesda Wasn't Ready for Its Own Ambition
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2 Articles
“We Shouldn't Have Made It” - Former Lead Says Bethesda Wasn't Ready for Its Own Ambition
Starfield became one of the most ambitious projects Bethesda Game Studios had ever attempted, and former veteran designer Kurt Kuhlmann now believes that ambition was precisely the problem. The developer, whose career included work on Daggerfall, Skyrim, and several other Bethesda RPGs, argues that neither the studio’s technology nor the size of its team was truly equipped to deliver the enormous space RPG Todd Howard envisioned. Starfield was…
For many people, “Starfield was a strange unexpected twist on Bethesda’s part, as, while much of the fans of American developers cried out more for “The Elder Scrolls” and “Fallout,” the game took us to the cosmos to live an incredibly ambitious experience that seems to have brought Bethesda to the limit. We say this because the chief system designer of “Starfield, Kurt Kuhlmann, recently spoke to FRVR, where he commented on the process of creat…
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