Video games: seven publishers targeted by a complaint at European level for “deceptive commercial practices” concerning their virtual currencies
7 Articles
7 Articles
The consumer association believes that video players are deceived and tricked into spending money through virtual currencies.
Twenty consumer organizations, including UFC-Que Choisir, denounce the use of “virtual currency” in games, which encourages consumption.
Activision Blizzard, Electronic Arts, Epic Games, Epic Games, Mojang Studios, Roblox Corporation, Supercell, and Ubisoft are affected.
This complaint, supported by 20 other European consumer associations, aims to protect players, especially younger players, from the hidden and opaque economic mechanisms of modern video games. The companies targeted, such as Epic Games, Electronic Arts, and Ubisoft, are being singled out for using marketing strategies that are considered misleading and abusive to encourage consumers to spend without really understanding the cost of the items the…
Actugaming.net The UFC-Que Choisir files a European complaint against EA, Activision-Blizzard and other publishers for their virtual currencies Microtransactions are now part of the video game landscape, whether we regret it or not. And to this are added the virtual currencies that we buy with our own money and then spend it in-game. A practice that allows publishers to bypass some laws on the management of games of chance, or at least to play o…
Companies such as Epic Games, Ubisoft, Supercell or Electronic Arts are accused of using virtual currencies in their games and deceiving consumers.
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