Saros may lack some of Returnal’s sting, but its madness-inducing journey is every bit as engrossing
6 Articles
6 Articles
Saros may lack some of Returnal’s sting, but its madness-inducing journey is every bit as engrossing
Saros’s airtight game feel and literary inspirations make it one of the most compelling and replayable AAA games I’ve played in years.
Saros review - Midnight Mass Effect
At first, Saros seems like it could be a Returnal sequel. Housemarque’s new game also puts you in the shoes of an astronaut stuck on a dangerous alien world, with plenty of weapons and a level of difficulty that might make you want to throw your controller. Still, there are some important differences. Saros builds on Returnal’s ideas, but it pushes you to play more aggressively instead of just trying to survive. It’s a game about accumulating en…
Saros Feels Like Popping Bubble Wrap
Aftermath's two orb sickos, Gita and Chris, have been playing Saros nonstop since it was released. They sat down to chat about the filmic and literary influences on its vibe, it's many colliding systems, and of course, Rahul Kohli.Gita Jackson: Hi Chris! We're both playing the critically acclaimed Rahul Kohli simulator, Saros, and I have been unable to think of anything else since it dropped. I was a full on Returnal sicko and have been pumped f…
Housemarque returns with Saros and acts like a studio that consciously sticks to its own formulas of success instead of denying them. The title is a slim fusion of roguelike sci-fi action and cosmic horror that remixes returnal for a wider audience without diluting the core. Bottom line is one thing that hangs out: Atmosphere that settles down. Release, setting and the most important key data In Saros it goes to Carcosa, a planet that lures with…
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