Preview: 'Eternal Anima' Returns To The Past To Create A Modern JRPG
The game adds Psychometry powers and a battle timeline that lets Wade inherit classes, predict enemy moves, and alter the future.
9 Articles
9 Articles
With Eternal Anima, Marvelous intends to reconnect with the golden age of the JRPG, carried by a team of veterans of the genre. Between nostalgia and the combat system in turn by deep turns, this first take in hand left us an excellent impression.
We asked about the game's battle system and storyline, as well as how a stellar cast of creators, including Keisuke Makino, Kazushige Nojima, and Hitoshi Sakimoto, came to participate.
You know in advance what attacks the enemy will attack and how much damage you will take. So, all you have to do is change the predicted future— We'll share the unique appeal of the battle system in "Eternal Anima," where you can delay and cancel enemy actions, as experienced in the demo.
Coverage Details
Bias Distribution
- 50% of the sources lean Left, 50% of the sources are Center
Factuality
To view factuality data please Upgrade to Premium














