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Microsoft Unveils Biggest DirectX Raytracing Upgrade Since 2018, Bringing More Efficient Ray Tracing To NVIDIA, AMD & Intel GPUs

Summary by Wccftech
Microsoft has announced the release of DirectX 12 Agility SDK 1.620 Retail and 1.722 Preview, introducing significant improvements to ray tracing, GPU efficiency, and Advanced Shader Delivery. The company describes the latest DirectX Raytracing (DXR) enhancements as its most substantial update since the technology debuted in 2018. New Clustered Geometry And Partitioned Acceleration Structures Could Significantly Improve Ray Tracing Efficiency Th…
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It was in March 2018, or almost. The ray tracing descended on our GPUs like the twilight on the roofs of Paris: majestic, promised to all, and reserved for a few. Eight years later, Redmond went back to the chair and announced DXR's "greatest update" since its birth.Read more on Le Comptoir du Hardware

Microsoft has released a preview of the biggest update to DirectX ray tracing since 2018. In a test scene, the frame rate increased by 66x, but such a significant difference isn't expected in games.

Microsoft released a pre-version of DirectX on Wednesday, October 28, which significantly reduces the work required by theray tracing in animated scenes. On its demo, the image increases from 1,2 to 79 images per second.

Microsoft has just announced the most important update of DirectX Raytracing since the start of technology in 2018. According to Wccftech, these new features come into the Agility SDK 1.722 Preview and promise a more effectiveray tracing on NVIDIA, AMD and Intel graphics cards, without any new hardware. For players, the stake is simple: [...] DirectX Raytracing article: Microsoft announces its biggest update since 2018 for NVIDIA, AMD and Intel …

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Microsoft tests with Agility SDK 1.722 Clustered Geometry and Partitioned TLAS for dynamic raytracing geometry. However, players have nothing of it at first.

·Germany
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Microsoft announced the official release of DirectX 12 Agility SDK 1.620 and preview version 1.722. This version focuses on a significant upgrade to ray tracing DXR, reducing the computational load of ray tracing and lowering the resources required to perform ray tracing through several new features. In addition, this version also further enhances the ASD (Advanced Shader Delivery) functionality. DXR adds a new Clustered Geometry Partitioning To…

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Wccftech broke the news on Thursday, October 29, 2026.
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