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‘Mass Effect’ creator hits out at "soulless" AI and 100 hour+ games

Hudson said the game will use branching storylines and contractors, while avoiding generative AI and 100-hour campaigns.

  • Hudson is developing Star Wars: Fate of the Old Republic at Arcanaut Studios, targeting a release before 2030. He rejected using generative AI, calling the technology "creatively soulless" and "unhelpful."
  • Backed by $40 million in cash and roughly $60 million in funding commitments, GreaterThan Group is led by former NetEase executive Simon Zhu. Arcanaut Studios was founded six months before its 2025 announcement at The Game Awards.
  • Hudson aims to avoid massive 200-hour titles like Elden Ring or Crimson Desert. He questions if players finish act one after 20 hours, preferring shorter experiences that players can actually complete.
  • Unlike Star Wars Eclipse and the Knights of the Old Republic remake, both in development since at least 2021, Hudson's project is moving forward with active development. Competing titles have generated few public updates since their initial reveals.
  • To keep costs lean, the team plans to utilize contractors rather than hiring large in-house staff. Branching storylines will drive replayability in the upcoming single-player RPGs, letting players explore alternative narrative paths.
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Bespin Bulletin - "Star Wars Insider" - IGN broke the news on Tuesday, May 12, 2026.
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