‘Mass Effect’ creator hits out at "soulless" AI and 100 hour+ games
Hudson said the game will use branching storylines and contractors, while avoiding generative AI and 100-hour campaigns.
- Hudson is developing Star Wars: Fate of the Old Republic at Arcanaut Studios, targeting a release before 2030. He rejected using generative AI, calling the technology "creatively soulless" and "unhelpful."
- Backed by $40 million in cash and roughly $60 million in funding commitments, GreaterThan Group is led by former NetEase executive Simon Zhu. Arcanaut Studios was founded six months before its 2025 announcement at The Game Awards.
- Hudson aims to avoid massive 200-hour titles like Elden Ring or Crimson Desert. He questions if players finish act one after 20 hours, preferring shorter experiences that players can actually complete.
- Unlike Star Wars Eclipse and the Knights of the Old Republic remake, both in development since at least 2021, Hudson's project is moving forward with active development. Competing titles have generated few public updates since their initial reveals.
- To keep costs lean, the team plans to utilize contractors rather than hiring large in-house staff. Branching storylines will drive replayability in the upcoming single-player RPGs, letting players explore alternative narrative paths.
13 Articles
13 Articles
‘Mass Effect’ creator hits out at "soulless" AI and 100 hour+ games
Mass Effect creator Casey Hudson has hit out at the use of “soulless” AI in video games and isn’t a fan of titles that take hundreds of hours to complete. READ MORE: ‘Crimson Desert’ review: overwhelmingly ambitious open-world fantasy Hudson is currently working on new Star Wars game Fate Of The Old Republic, which is set to launch sometime before 2030. However, he won’t be relying on generative AI to help meet that deadline. “I just find AI to…
'A Lot of Players Just Want to Play Something and Finish It' — Star Wars: Fate of the Old Republic Developer Promises It Won't Be Hundreds of Hours Long
Star Wars: Fate of the Old Republic won't be another bloated single-player game that takes over half a decade to develop, game director Casey Hudson has insisted. Via an interview with Bloomberg, we learned a few new details about the highly anticipated Star Wars RPG, which aims to be a spiritual successor to BioWare's much-loved Knights of the Old Republic. Hudson talked a bit about the aspirations for the final product, both for how long it wi…
"I just find AI to be creatively soulless": Star Wars: Fate of the Old Republic director Casey Hudson won't use AI because he's "really unimpressed with it"
Casey Hudson, director of the upcoming RPG Star Wars: Fate of the Old Republic, has noted its devs have no plans to use AI while making the game.
What new Star Wars RPG investment happened?
Big funding for a KOTOR spiritual successor Star Wars: Fate of the Old Republic secured a large investment , building momentum around the project described as a spiritual successor to the original Knights of the Old Republic games. Casey Hudson’s position on gen AI Alongside the investment news,…
Star Wars: Fate of the Old Republic secures large investment as director Casey Hudson rejects use of gen-AI, saying "I'm just really unimpressed with it"
There's been a flurry of activity around Star Wars: Fate of the Old Republic, the spiritual successor to the original Star Wars: Knights of the Old Republic games. After hearing that former BioWare veterans are joining developer Arcanaut Studios, it's been revealed NetEase's ex-president of global investments is investing in former Mass Effect director Casey Hudson's new role-playing game.
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