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Blood of Dawnwalker 2 Could Ditch the Original's Most Unique Mechanic, Dev Says

Konrad Tomaszkiewicz said the sequel could replace the divisive system, which gives players 30 days and 30 nights to save their family.

  • Director Konrad Tomaszkiewicz said The Blood of Dawnwalker's time mechanic—which limits players to 30 days to rescue their family from vampire Brencis—may not return in future games.
  • Tomaszkiewicz acknowledged player complaints but defended the system as a unique selling point, noting the game is balanced to allow completion of around 80 percent of content with the time mechanic intact.
  • Responding to completionists, Tomaszkiewicz argued that even The Witcher requires player choices preventing full completion in one playthrough, and he wants players to experience the intended urgency.
  • "I knew that it would be a problem," Tomaszkiewicz added, noting complaints have decreased recently as players realize they have more time than initially thought.
  • Developer Rebel Wolves is researching other "crazy ideas" to differentiate future RPGs, with no final decision yet on whether the time mechanic will return in upcoming projects.
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Konrad Tomaszkiewicz, the director of The Blood of Dawnwalker, who also wrote The Witcher 3: Wild Hunt, revealed that the vampire RPG's time limit will not be applied in all cases, meaning that it is possible that the Tartar will no longer chase us in later parts of The Dawnwalker Saga.

The timer splits the fans of Blood of Dawnwalker. Accordingly, some never want to see the feature again - but what about Dawnwalker-Sequels? The developers have now revealed what the current situation is.

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Eurogamer.net broke the news on Wednesday, September 16, 2026.
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