I’m Cautiously Optimistic About GTA 6 on Xbox After Dataminers Found AMD FSR 4.1 Files in the Preload, but I’m Not Expecting It on Day One
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5 Articles
I’m cautiously optimistic about GTA 6 on Xbox after dataminers found AMD FSR 4.1 files in the preload, but I’m not expecting it on day one
Dataminers have been busy at work snooping through the Xbox's Grand Theft Auto 6 preload files, and two recent discoveries are grounds for a bit of performance optimism.Library files named amd_fidelityfx_loader_xbox.dll and amd_fidelityfx_upscaler_xbox.dll are both present in the package snooped by Tex2, who posted their findings on X.These names match the terms found in Microsoft's FSR 4.1 GDK sample that was published last week, as pointed out…
References were found to AMD technology in Grand Theft Auto VI files, raising the possibility of the game taking advantage of FSR 4.1 on XBOX consoles.
New files were discovered in the Xbox version of Grand Theft Auto 6 that indicate that Rockstar can use the latest AMD image technology. The discovery was shared in X and points to FSR 4.1.2. Read more
On the basis of some clues hidden in the code, it seems that GTA 6 can already support the integration of AMD FSR 4.1.2 on Xbox Series X/S, with references to the graphic technology in question.
In the GTA 6 Xbox package, Dataminers have discovered two AMD libraries whose names fit the FSR-4.1.2 integration in Microsoft GDK. Whether Rockstar uses the AI-Upscaler or only integrates the older FSR variant is not clear.
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