Crystal Dynamics 'Fully Committed' to Tomb Raider Franchise Despite Fourth Redundancy Round in 12 Months
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12 Articles
Crystal Dynamics 'Fully Committed' to Tomb Raider Franchise Despite Fourth Redundancy Round in 12 Months
Tomb Raider: Catalyst developer Crystal Dynamics says it "remains fully committed to the future development" of the Lara Croft franchise despite suffering its fourth redundancy round in the last 12 months."Today, Crystal Dynamics is reducing its workforce by 20 talented team members, split between some development personnel and some central operations roles," the company announced on LinkedIn. "This is a difficult day for our studio, and we neve…
The Crystal Dynamics study has confirmed a new wave of layoffs, the fourth in the last twelve months. Read more
At the studio behind Tomb Raider there are again cuts. It is already the next wave of dismissal within a year. This raises questions about the situation of the team and about the ongoing projects.
Crystal Dynamics doesn't come to rest: During the ongoing development of two new Lara Croft adventures, the team has to cope with the next wave of terminations. The wording of LinkedIn postings is almost identical – the content anyway: For the fourth time in a year, the US studio Crystal Dynamics has to announce the dismantling of additional posts. In the latest round, [...] The post Tomb Raider-Studio Crystal Dynamics is again building jobs app…
For the fourth time in a year, Crystal Dynamics is affected by layoffs, which now has over 70 people lost their jobs over the last year. Meanwhile, the development of Tomb Raider: Legacy of Atlantis and Tomb Raider: Catalyst continues and the studio continues to stick to the plans. more
Tomb Raider Dev Announces Fourth Round Of Layoffs In Past Year
Crystal Dynamics, the esteemed studio known best for its work on the Tomb Raider franchise, has announced its fourth round of layoffs in the past year alone. The developer said this latest round, which impacted 20 people, was "necessary."In a post on LinkedIn, Crystal Dynamics said the cuts were split between developers and "central operations" roles. "This is a difficult day for our studio, and we never make these decisions lightly, particularl…
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