Thief designer thinks the graphics arms race should have ended with 2010's Alan Wake: 'The fidelity curve has become outrageous'
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5 Articles
Alan Wake Should Have Been the Pinnacle of Graphics, Says Thief’s Designer!
It’s been a while since it came out, but maybe it’s worth considering his comment. Randy Smith Evergreen, the designer of Thief who also worked on System Shock 2 and Dark Messiah: Might and Magic, believes we should tone down the hype surrounding the graphics arms race. He thinks this race should have ended 16 years ago with Remedy’s first Alan Wake game, which was spectacular at the time. We’ve already achieved graphics of such high quality t…
The Original Thief Designer Thinks the Graphic Race Should Have Stopped at Alan Wake-- Games on DTF.
Thief's designer Randy Smith thinks that the graphic race should have stopped at Alan Wake, realism blows up budgets, atmospheric immersive sim doesn't require AAA graphics.
"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer
Former Thief: The Dark Project designer, Ion Storm game director, and sometime Spielberg collaborator Randy Smith Evergreen has shared his probably-incendiary view that photorealistic videogame graphics need not have advanced any further than Remedy's original Alan Wake. For context, Alan Wake released back in 2010, when some of you people were screaming babies. Every touted breakthrough in visual fidelity since that golden year? A pointless ind…
Another statement from Randy Smith Evergreen has surfaced online, illuminating his approach to video game graphics. The interview yields some interesting conclusions, supported by specific examples. The statement, "Thief's designer believes the graphics race should end at the level of 2010's Alan Wake," was published by GRYOnline.pl on September 11, 2026.
Thief designer thinks the graphics arms race should have ended with 2010's Alan Wake: 'The fidelity curve has become outrageous'
Thief designer Randy Smith Evergreen, whose credits also include System Shock 2 and Dark Messiah: Might and Magic, thinks we need to chill out a bit when it comes to the graphics arms race. Specifically, he reckons the race should have stopped 16 years ago with Remedy's original Alan Wake, which was quite a looker back in the day. "The fidelity curve has become outrageous," he tells us. "It's become a spectacle. I remember it was back when Alan …
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