Star Wars Zero Company preview: Galactic tactics with promise
Bit Reactor’s tactics game mixes squad customization with a three-injury permadeath system and mission choices that shape combat bonds.
- Bit Reactor will launch Star Wars Zero Company on August 27, 2026, featuring a rag-tag group of mercenaries led by Hawks operating beyond the Republic or Separatist factions.
- Developed by ex-XCOM developers, the game blends calculated risk-taking combat with freeform movement, allowing players to transform Hawks into whoever they want.
- Squad composition is vital, as "Assault" units thrive on the frontlines, while "Medics" patch up squadmates in strife, and "Heavies" absorb plenty of hits; players upgrade abilities at the Den.
- Unlike the one-and-done approach of XCOM, Star Wars Zero Company employs a three-strikes-and-you're-out approach to permadeath, where injured characters can recover using a bacta tank at the Den.
- Every encounter encourages creative solutions, whether escorting VIPs or sabotaging structures, offering narrative beats that stay with players long after the fighting stops.
39 Articles
39 Articles
Hands-On Preview: Star Wars Zero Company breathes new life into the turn-based tactics genre
I’ve never really gotten into any of the X-Com games over the years, and to be completely honest, I’m not sure why. I’ve heard nothing but great things about them over the years, but with Star Wars: Zero Company essentially reviving the genre more recently, I felt compelled to dive a little deeper and check...
After many hours with Star Wars: Zero Company, I know it'll be brilliant for one very simple reason: XCOM is brilliant too
There's a funny thing with video game genres in particular: a lot of them are based on just closely tracing the lines of preexisting games, only with a few small mechanical tweaks and a different-enough setting over the top. And few genres are quite as obvious in that regard as the XCOM-alike: a turn-based tactics game based on managing a small squad of permanently-killable allies through a series of close-quarters, grid-based combat encounters,…
Star Wars Zero Company preview: Galactic tactics with promise
It boggles me that there aren’t more strategy games set in the Star Wars universe. Naturally, people want to experience the thrills of piloting an X-Wing or swinging a lightsaber, but the franchise’s many warring factions seem ripe for armchair tacticians, as Empire at War proved in the mid-2000s. It’s a void Star Wars Zero Company could potentially fill, bringing some XCOM flavour to a galaxy far, far away. Set during the Clone Wars, Zero Compa…
Star Wars: Zero Company preview - Prepare to be emotionally destroyed
You should prepare to be emotionally destroyed by Star Wars: Zero Company. Don’t say I didn’t warn you, when you’re sobbing with controller in hand.If you’re unfamiliar with the very concept of what I’m talking about, Star Wars: Zero Company is a soon-to-be-launching strategy game. It’s releasing on 27 August, and I recently sampled a lengthy PC demo of the game’s opening hours.Zero Company comes to us from a lot of the same people as Marvel’s M…
Star Wars Zero Company Is the Tactical RPG We've Been Waiting For
Star Wars Zero Company Preview We’ve all played games where the mismatch between genres or the combination of IPs makes you dizzy with confusion. The upcoming Star Wars Zero Company, on the other hand, is an obvious pairing: Star Wars+Tactical Turn-based RPG. It’s a profound mystery why this hasn’t happened before, but developer Bit Reactor — including veterans from the XCOM series — has decisively answered the call. Thanks to an assist from Res…
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