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PlayStation 6 Will Likely Have Sony's Own Take on Frame Generation, According to Latest Patent

Summary by IGN
Frame generation is established tech in games at this point, and we already knew that Sony was looking at the tecnology for the PlayStation 6, but the company has filed a new patent that gives a better idea of how it'll work.

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A new patent from Sony Interactive Entertainment provides a possible reference to the graphics technology of PlayStation 6. The patent application, published on October 15, 2026, describes an AI-based process that can generate additional images and even take into account input via controller, joystick or mouse. However, an official announcement of the PS6 is not associated with this. Neither technical [...]

Sony obtained a patent on human resource generation technology for PlayStation. It has to predict the player's actions based on the controller data and to produce images in advance to reduce the delay. The existing Framework Generation systems are working with the already-painted human resources. Sony's technology analyses both of them and input from the controller, trying to predict the player's next actions. Modern human resource generation in…

A Sony patent, possibly linked to PS6, speaks of a technology that can reduce input lags and drop frames thanks to AI.With the increasing spread of upscale and frame generation technologies, the fluidity of the image and its quality is improved, but often the use of these tools has a negative impact on the responsiveness of the controls, since in the presence of these technologies there is a more or less evident input lag.

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Wccftech broke the news on Friday, October 16, 2026.
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