Last Of Us Online Took Seven Years and Was Almost Done when It Was Cancelled
Vinit Agarwal said the multiplayer project was 80% complete when Naughty Dog chose to focus on its single-player games.
- Naughty Dog canceled The Last Online after seven years of development, with director Vinit Agarwal revealing the game was 80% complete before the project was abandoned.
- As Sony pursued live-service titles around 2020, Naughty Dog developed the project capitalizing on pandemic-era growth before industry gains eventually began to dwindle.
- Just 24 hours before the public announcement, Agarwal discovered the cancellation, describing the decision as 'soul-crushing' after spending seven years on the experimental project.
- Naughty Dog redirected resources toward Intergalactic: The Heretic Prophet, the upcoming single-player title directed by Neil Druckmann, prioritizing its signature narrative games.
- Following the cancellation, Agarwal left Naughty Dog to found a new studio in Japan, while reports suggest Intergalactic faces potential development delays.
26 Articles
26 Articles
The Last of Us Online director reveals Naughty Dog had to choose between canceling the '80%' completed game and Intergalactic: The Heretic Prophet — 'It was soul crushing. To find out that it was getting canceled 24 hours before it was announced' publicly
The director of Naughty Dog's The Last of Us Online has revealed that the multiplayer spin-off was almost finished before it was canceled.
TLOU Online Was '80% Done' And Was Canceled Just 24 Hours Before Public Reveal: 'It Was Soul-Crushing'
The idea of a standalone Factions 2 game mode, a slower, tactical survival shooter with Naughty Dog production values, is the kind of pitch that basically sells itself. Everyone who played it knows that The Last of Us Online spin-off would be a great idea. But as we all know, the game didn’t make the cut. Doesn’t help that Concord‘s massive flop and waves of Sony crushing its internal studios make the project’s shutdown sting even more. Speaking…
The Last of Us Online Was "Very Close to Done" Before Cancellation
Former game director on The Last of Us Online, Vinit Agarwal, said in a recent interview that the game was "very close to done" at about "80% completion" and was well-received internally. He didn't know about the cancellation until just 24 hours before the public announcement.
NewsGaming.net The multiplayer game The Last of Us was over 80% before being canceled Naughty Dog will almost have been absent from this generation of consoles if we put aside the multiple versions of both The Last of Us and an Intergalactic still too far away. We owe it mainly to a cancelled multiplayer game, which was almost complete. Vinit Agarwal, the director of this project, looks back at this cancellation on Lance E. Lee's microphone, exp…
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