'We Want that the Real-Time Images Look Indistinguishable From Reality. We Want Them to Look Like a film.' Nvidia Has Lofty Goals for Path-Traced Graphics, but Its Support for Microsoft's Shader Stutter Cure Is a Lot More Interesting to Me
3 Articles
3 Articles
Microsoft isn't using GDC 2026 for superficial presentations, but rather for a strategic announcement with a clear message: DirectX is being gradually restructured towards machine learning, shader distribution under Windows is finally intended to alleviate the perpetual compilation woes on PCs, and with DXR 2.0, the next stage of ray tracing is already being prepared. In other words: Redmond is currently trying to […] Source
'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me
Can't brute force your way to path tracing nirvana, so it'll be AI all the way into the future of graphics.
Microsoft is upgrading DirectX for the AI era: With Advanced Shader Delivery and Neural Shading, disruptive jerks and long charging times in PC games will soon be a thing of the past.
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